Kling 3.0 Motion Control on Genosai — motion transfer with face locking
Kling 3.0 Motion Control is the advanced motion transfer mode in the Kling 3.0 line by Kuaishou. It takes motion from a reference video and transfers it onto your character, holding the facial features across every frame and rendering believable body physics. On Genosai clips are available at 720p and 1080p from 20 credits per second, online and with no API keys.
Updated: July 7, 2026
- Motion transfer from a sample — A reference video sets the trajectory and poses, and the model transfers that motion onto your character.
- Face and identity locking — Facial features, skin texture and expression range stay stable across angle and lighting changes.
- Believable physics — Weight transfer, surface contact, fabric response and joint articulation — without floating artifacts.
- 720p and 1080p — Pick the resolution for the task — the price is counted per second of the clip, not per fixed clip.
- Predictable choreography — Motion is set by a sample and repeats frame to frame rather than changing randomly.
Contents
- What is Kling 3.0 Motion Control
- Capabilities
- Examples
- How to use on Genosai
- Prompts
- Generation cost
- How it compares
- Limitations and tips
- FAQ
What is Kling 3.0 Motion Control
Kling 3.0 Motion Control is a video generation mode by Kuaishou (Kling AI) built around motion transfer and belonging to the new generation of the Kling 3.0 line. As in version 2.6, motion here is taken from a ready reference video and transferred onto your character. The difference is stability: the model holds the face more accurately and renders body physics more believably. On Genosai the mode is available online, so you do not need API keys or your own infrastructure — generation starts right in the browser.
How it works in essence. You give the model two inputs: the character likeness and a reference video with the choreography you need. The model binds the movement trajectory and poses from the sample to your subject and returns a clip where the character repeats the given motion. You do not describe the motion in words, you show it by example — a precise and repeatable control.
What is new versus Kling 2.6 Motion Control. First, stable identity locking: facial features, skin texture and expression range stay stable across angle changes, occlusion and lighting shifts. Second, believable physics: the model handles weight transfer, surface contact, fabric response to motion and joint articulation. As a result the floating and clipping artifacts of simpler transfer methods disappear.
Who is Kling 3.0 Motion Control for first of all. It is authors of clips and dance videos with complex choreography. It is creators of avatars who need a stable appearance across every frame. It is tasks with sports and dynamic actions where motion physics must look believable. For generation without motion transfer, see regular Kling 3.0 with multi-shot editing.
Capabilities
Kling 3.0 Motion Control covers tasks where complex motion must be transferred precisely and with the character preserved. Below is what the mode does confidently in practice.
Motion transfer from a sample
The core of the mode is motion transfer. The model takes the movement trajectory and the sequence of poses from the reference video and transfers them onto your character. The character inherits the sample's choreography but stays itself. This is handy when you have a motion reference — a dance, gesture or action recording — to repeat on a different subject with maximum precision.
Facial feature locking
The key improvement of the generation is stable identity locking. Facial features, skin texture and expression range are held across every frame, even when the character turns, part of the face is occluded or lighting changes. As a result the subject stays recognizable throughout the clip, which is critical for avatars and serial clips.
Believable motion physics
The model simulates body physics: weight transfer on a step, contact of feet and hands with a surface, fabric and clothing response to acceleration, joint articulation. Hands grasp objects with correct finger placement, and motion looks weighty rather than floating. It shows on complex dynamics — dance, sport, sharp actions.
Resolution choice
Clips are available at 720p and 1080p. You choose the resolution for the task, and the price is counted per second of the clip — so spending scales with duration. For debugging the motion it is handy to use 720p and regenerate the final variant at 1080p with the same sample.
Examples
There are no demo clips on the page yet — video generation is expensive, and we will add them later. The model cover image, however, shows a result typical of Kling 3.0 Motion Control. Below are the typical scenarios teams use the mode for:
- A dance clip: a character repeats complex choreography from the sample with the face preserved and believable physics.
- A sports action: transferring dynamic motion onto a subject without floating artifacts and with weighty movement.
- An avatar with a stable face: a talking or gesturing character recognizable across every frame.
- Repeating an action for a series: one motion on different subjects in one repeatable form.
- Interaction with an object: a character grasps an object with correct hand placement and contact.
Finished clips can be downloaded and used in videos and ads. For generating a scene from text without a motion sample, see regular Kling 3.0.
How to use on Genosai
Launching Kling 3.0 Motion Control on Genosai needs no technical setup: everything happens in the browser and the mode is already connected. Below is the basic path from sign-in to a finished clip.
- Sign in to your Genosai account and open the video studio.
- Pick the Kling 3.0 Motion Control mode.
- Upload the likeness of the character whose motion you want to set.
- Upload the reference video with the choreography to repeat.
- Set the resolution (720p or 1080p) and the clip duration.
- Send the request, refine the background and scene style with a prompt if needed, then regenerate a strong variant.
Prompts
In Motion Control the reference video does the main work, but a text prompt helps set the scene, style and surroundings. These templates show how to complement motion transfer with description. Replace the text in brackets with your own.
Character [description] repeats the complex choreography from the sample, keep the face and appearance across frames
A dancer in [style] on stage, motion from the reference video, believable body physics, spotlight
Athlete [description] performs the action from the sample, weighty movement, surface contact, dynamic camera
Character [description] follows the reference motion, lock facial features across frames, realistic body physics
Character grasps [object] per the sample, correct hand and finger placement, fabric response to motion
Dance clip: transfer the complex motion from the uploaded video onto the subject [description], neon background, 1080p
Character walks through [location], gait from the sample, stable face, weighty step, stabilized side camera
Generation cost
On Genosai Kling 3.0 Motion Control is priced per second of the clip and by resolution — you pay for the actual generation, so a short clip costs less than a long one. The reference points: 720p costs 20 credits per second, 1080p costs 27 credits per second. For example, a 5 second clip at 720p costs about 100 credits, and at 1080p about 135. You choose resolution and duration before running, so spending is always predictable.
A practical approach is to debug the motion transfer on short takes at 720p, then regenerate the final variant at 1080p with the same sample. Starter credits after sign-up let you try the mode for free, and top-ups are available. See current rates and balance in the Pricing section.
How it compares
Kling 3.0 Motion Control is the pick when complex motion must be transferred precisely and with the character preserved. Simpler and cheaper transfer comes from Kling 2.6 Motion Control. If motion does not need to be set from a sample and you want generation with sound and editing, regular Kling 3.0 or Kling 2.6 fits. Among video-quality competitors is Seedance 2.0 from ByteDance.
| Mode | Motion control | Face locking | Price | Strength |
|---|---|---|---|---|
| Kling 3.0 Motion Control | from a video sample | stable | 20–27 cr/s | Physics and stable face |
| Kling 2.6 Motion Control | from a video sample | basic | 6–9 cr/s | Cheaper, simpler |
| Kling 3.0 | from text | from a sample | from 14 cr/s | Long scenes and multi-shot |
| Kling 2.6 | from text | none | 55–220 credits | Sound and lip-sync |
All modes are available in one Genosai interface, so you can compare them on your task. A sensible tactic is to use Kling 3.0 Motion Control for complex choreography and dynamics, and the lighter Kling 2.6 Motion Control for simple transfer where price matters.
Limitations and tips
Kling 3.0 Motion Control is strong at transferring complex motion, but it has its limits. The mode costs more than the simplified 2.6 version, so for simple motion it is more economical to take Kling 2.6 Motion Control. The result depends heavily on the quality of the reference video: blurred or ambiguous motion transfers worse. We do not state exact native specs beyond the resolutions available on Genosai, so as not to present unconfirmed numbers as fact.
Another common trap is a poorly chosen sample and character. For a clean transfer, use a video with clear, readable choreography and a contrasting background, and upload the character frontally and without heavy occlusion: face locking then works more accurately. Use the text prompt to set the background, light and scene style, and leave the motion itself to the sample.
For the best result, work iteratively: debug the transfer on short 720p takes, pick a strong variant and regenerate it at 1080p. And if complex physics and a stable face are not critical for a specific task, compare the result with the cheaper Kling 2.6 Motion Control on the same sample and pick the mode for your budget.
FAQ
What is Kling 3.0 Motion Control?
Kling 3.0 Motion Control is an advanced video generation mode by Kuaishou that transfers motion from a reference video onto your character. It holds the facial features across every frame and renders believable body physics. On Genosai the mode is available online with no API keys.
How does Kling 3.0 Motion Control differ from version 2.6?
Both versions transfer motion from a reference video, but Kling 3.0 Motion Control holds the character's face and appearance more stably and renders physics more accurately: weight transfer, surface contact, fabric response. It shows on complex motion where floating or clipping artifacts used to appear.
What do I need to upload for a generation?
Motion Control needs two inputs: the character likeness and a reference video with the motion to repeat. The model binds the movement trajectory from the sample to your character and holds its appearance across every frame. The quality of the sample directly affects the result.
How much does one generation cost?
On Genosai Kling 3.0 Motion Control is priced per second of the clip by resolution: 720p costs 20 credits per second, 1080p costs 27 credits. For example, a 5 second clip at 720p costs 100 credits. You pay for actual generations, with no subscription.
What tasks is the mode good for?
The mode is handy when you need to transfer complex motion onto a character while keeping the face and with believable physics: a dance, a sports action, a walk. It is used for clips, avatars and scenes where predictable, repeatable dynamics without artifacts matter.
Do I need API keys to use the model?
No. Genosai gives access to Kling 3.0 Motion Control right in the browser — no API keys or infrastructure setup. Just sign in to Genosai and pick the mode in the video studio.